A bootleg of MegaMan/RockMan World 5 for the Gameboy vs the real thing. The dead give-away is the blob on top of the IC on the cart on the right. What is also of note is that the cart shell is also slightly too thick. It fits in a standard Gameboy, but will not slide into an Analogue Pocket. Anyways, when I purchased this on ebay originally, it was sold as an authentic cart, and the seller was nice enough to reimburse me with no requirement to ship back.
Please enjoy these direct from screen pics from the analogue pocket using the SNES FPGA core (which exists because of the mister, of course). While the SNES core does not support the system’s sleep or save state functions (which makes using this system less than ideal for quick pick up and play sessions), it does feature accurate compatibility, which includes special chip games like Mega Man X2, Starfox, and the like.
Have had the pocket since march, but it only got interesting recently with the FPGA cores that have been coming out. Here are some pictures of the actual screen using some real cartridges. Currently, the best thing about this system are the portable cores officially supported by the pocket as they have sleep and save state functionality (which is a must).