tetris  [clear]
Videogames / Sega / GameGear

Enjoy these shots of an unmodded, un-recapped, probably-on-the-verge-of-dead Game Gear. The game being played is Face’s Ryu Kyu, which is known in the west as Solitaire Poker. Great game and perfectly suited to the Game Gear’s absolutely antiquated screen. If you have never played it, it’s a combination of poker and Tetris where you need to fill a five by five grid on your screen with cards that you arrange into poker suits. Point distribution is also based on the strength of your hand in that row, column, or diagonal. It’s totally worth playing today and is one of the better puzzle games of the era, IMO. The game can be difficult, but there is no time limit for when you need to drop your cards, so you can focus on building the best combination of hands possible. The scoring system is also forgiving - the basic rule is that you need to meet a certain score before you fill your five by five grid. Once the score is met, whatever points youve accumulated over the top, get carried over to your next board. It’s entirely possible to do so well, that you’ve met your minimum scores for the next board before you even star it.

Like any good puzzle game, it’s extremely easy to pick up and play, balances luck and skill, and is very addictive. It doesnt hurt that the Gear is a very comfortable system to use.

I’m assuming it would have been a bigger hit in the west had they used the same cover art as the Japanese version.

Ryu Kyu's tasteful cover art

Also note that is my first game gear post.

Pictures taken via a6000 with a 35mm fixie.

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Videogames / Nintendo / GameBoy
The GameBoy was probably the best thing Nintendo ever did. Over the course of its ten years on the market, it was defined by Nintendo applying everything it learned of game design from the SFC and the FC into this little, black and white, limited, yet still appealing device. Sometimes the games felt more like shrunk down SFC experiences instead of junior versions of Famicom games. I would argue that Link's Awakening is superior to A Link to the Past. The GameBoy is a testament to Nintendo's game design philosophies trumping hardware features. They made the Gameboy as simple and cheap as possible while still creating a very viable device. A lot has been said about the Gameboy and Nintendo's principle philosophy of repackaging decrepit tech, so I won't say anymore. The point of this little post is to share some pictures of my well worn GameBoy Light - Nintendo's final word on this system before the GameBoy Color's release in 1998. The main difference between this and the original GameBoy (and GameBoy Pocket before it), is, of course, the Timex-esque 'indiglo' backlight. These pictures do it more justice than it deserves, but the final effect of this backlight is still the trademark blurry, green screen the system was famous for; except now you can enjoy that in the dark. This Tetris DX cart might as well be permanently soldered in. Enjoy the shots!
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